Changelog since last stable:. Installation now shows proper percentage progress.
Massive optimizations and speedups. Completely reworked 7z handling. Console tab removed since no more use. Experimental RLE compression to decrease size of output.pp files.
Now detects if mods are valid. Also checks if actual mod is inside 7z. Rewritten preview loading. Added modpacks.
Now checks for free space on required drives. Added Vista/XP Compatibility mode. Fixed a whole heap of bugs. Added a plugin system. Comes with an experimental.PP content trimmer.
Checker patterns are often used in 3DCG to visually display how well a UV is made There isn't really a way to create a texture without warping, except by painting directly onto the polygons using a 3D modeling package. Fortunately, the UVs of the skirt make it fairly easy to create patterns without having to worry too much about warping; it's nothing more than strips of rectangles. However, since the skirt has been made to fit in a 512x512 box, there is some distortion. In order to create a more perfect skirt pattern, the pattern must first be created at an initial working resolution based on some proportion, and then downscaled. To find the rough proportions of the skirt, the skirt was exported as an.FBX using the SB3UtilityGUI to 3ds Max.
The UVs were then unwrapped and scaled lengthwise and heightwise so that the proportions of the UV roughly matched the proportions of the skirt in the viewport. After the UVs were rendered, the dimensions of the UV could be extrapolated to find the approximate proportion required to work at: Approximately 1:3.25 Creating a checker pattern in GIMP at 2048x6722, it was downscaled to 512x458 in Avisynth with Spline64 and overlaid on top of a random pattern. Recommendations are to create your skirt patterns at some resolution according to the proportion like 2048x6700 and downscale to 512x458 using whatever image processing application you have on hand. Uniform-Wearing Character Cards IMPORTANT: This method only works for average body height and standard uniform. Export the character wearing the uniform you want in. This is needed to set uniform color.
Open jg2e010000.pp in AA2Edit/Data folder by using AA2Decrypt.exe. Def00.png is the default male and def01.png is the female one. The wonder weeks ebook pdf torrent. Replace it with your card. Encrypt your jg2e010000.pp, load AA2Edit, and create a new character. Save that card and the uniform will show up.
Ok, seems like a few of you have trouble installing mods for Make. Here are some instructions on how to install them manually if you can’t do so in Illusion Wizzard! It might seem long, but it’s pretty short (6 steps) I just want to be as thorough as possible. Tools you’ll need: (to uncompress the mod) (to uncompress AG3′s.pp files) Notepad Download those tools so you can uncompress the mod files and js3000000.pp. 1) Copy or move AG3Decrypt.exe to your AG3 data Folder 2) Click & Drag js3000000.pp onto AG3Decrypt.exe (This contains all the.lst files that tells Make where stuff are & how to use them) AG3Decrypt.exe will uncompress the pp file and create a new Folder (with the same name as the pp file) with all the files uncompress in it. In this case we are uncompressing the LST files.
3) Using 7-zip, uncompress the mod you want to install. In this case we are using the mod. You should now have a folder name after your mod. In it there is a Folder called AG3, some preview images and/or a description text file. In the AG3 folder you should have LSTINSERT & MTex (& js3000700) folder and a.pp (or.xx file in js3000700 folder).see below on how to install.xx files 4) Copy the pp file to your AG3 data folder and all the images in the MTEX folder to your AG3 data save mtex (In their corresponding folders) 5) Now open the text file in the AG3 LSTINSERT folder (in this case it’s panties.txt) and delete the first 3 columns and copy the rest of text. (Turn off wordwrap in Notepad.exe) In your AG3 data js3000000 Folder open js020102.lst, which is your undergarment list. Find an empty slot and paste what you just copied from panties.txt.
Change the first column number to next in series, in this case we have to change it to 20. 6) Finally Click & Drag folder js3000000 onto AG3Decrypt.exe to finish. AG3Decrypt.exe will backup your original js3000000.pp file. Ok, to summarize: 1) Download tools and copy AG3Decrypt.exe to your AG3 data folder 2) Click & Drag js3000000.pp onto AG3Decrypt.exe 3) Uncompress your mod 4) Copy pp file to AG3 data folder and textures from MTEX folder to their corresponding AG3 data save mtex folder 5) Open LST file in your mod’s AG3 LSTINSERT folder and copy everything except the first 3 columns. Open corresponding.lst file in AG3 data js3000000 folder and paste data in empty slot.
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6) Drag js3000000 onto AG3Decrypt.exe to finish.How to install.xx files If you happen to get a.xx file in your mod (I won’t do this cause it’s takes longer to install/uninstall) it should be in a folder called js3000700 (or similar). 1) You have to Click & Drag js3000700.pp onto AG3Decrypt.exe to uncompress it. 2) Add the.xx file in the new js3000700 folder 3) Click & Drag the folder js3000700 onto AG3Decrypt.exe to compress it again. 4) Follow steps 4-6 to finish copying the texture files and adding it to LST file.Notes LST files for outfits. Js020101.lst – Underwear Top js020102.lst – Underwear Bottom js020201.lst – Top js020202.lst – Sleeves js020203.lst – Bottom js020301.lst – Glove js020302.lst – Socks js020303.lst – Shoes js020401.lst – Head js020402.lst – Face js020403.lst – Ears js020404.lst – Hair Back js020405.lst – Hair Side js020501.lst – Lower Back js020502.lst – Back js020503.lst – Bottom js020504.lst – Neck IMPORTANT!!
Make sure you install, which fills each lst above with 100 slots or else anything you add will not show up in MAKE. You can do this manually by changing the 2nd row, 7th column from 0 to 100 ie: 0 0 0 0 0 0 0 1 0 0 0 0 0 100 2 0 0 0 0 0 None 9 Responses to “How to Manually Install Mods!”. Toukai Says: Thanks a lot, this really helps. I seem to have alot of problems using the Illusion Wizzard. Not sure why, I use Vista and everything else works (usually) Just glad someone took the time to actually write out the Manual instructions. Says: you’re welcome. Most of the thanks belong to playboy6174, who wrote a wonderful LSTINSERT tutorial (allowing me to share my mods) I just reverse the process for those having troubles.
Pdoonk Says: Hey, thanks for the tutorial. I’m having trouble figuring out how to install meshes. Know anything about those?. Asatru Says: Thanks for your tutorial! Sadly enough i’m not getting to work, and i’m pretty sure its my own fault. My main concern is that this part is somehow wrong.
20 0 Futanari.pp js3000300.pp js3000300.pp js3000400.pp Futanari Panties Futanari0102.xx 0 0 0 0 0 0 0 0 0 0 0 0 0 0 a01NZentai01 a01NZentai01 0 a01NSkeleton01 1 0 0 c02ref01.bmp c02ref02.bmp c02ref03.bmp c02ref04.bmp 0 Panties None 0 0 0 Balls None 0 0 0 a4002020100Futanari.bmp a4002020100FutanariN.tga 0 0 Would be nice if i can get it confirm that its either good or bad. Also a other thing i bumped into was, ‘ AG3 folder you should have LSTINSERT & MTex (& js3000700) ‘ I dont have the js3000700 1 in there ( nor anywhere on my pc! ) Is that bad? Thats the only part i could mess up the rest is pretty much click & drag. Again thanks for any help in advantage and my apolgise for being such a retard but like many i would like this mod to work!.
Says: Asatru Your insert lines looks right compared to the one I have. Js3000700 folder is for mods that insert/change items in js3000700.pp (which I hardly never use) So for the Futanari mod you shouldn’t see that folder. So far I don’t see anything wrong with what you did. I think the reason it’s not working is that you haven’t install the lst expansion (which fills each lst with 100 slots) make sure the 2nd row looks like this 0 0 0 0 0 0 0 1 0 0 0 0 0 100 2 0 0 0 0 0 None. Puvk Says: Followed every step exactly but all my extra slots in ‘Undergarments’ remain empty.
Am I supposed to do anything with the original js3000000.pp file after 6?. Puvk Says: LOL. Would help if I selected ‘bottoms’ right? Great tutorial!. klwnprinzofcrime Says: ive been trying to find a tutorial on how to actually create outfits and install them, so far all i have learned is getting the original uv 3d mesh files which i have and editing off of that which i think i get. What i dont get is how to make MAKE read the new files??
Ive been using the texture load feature but dont see the new item, like a longer more sinous cat tail. Please help me though i think i got some good info regarding that on here. Just need to know how to create the files.
tomwolfpack Says: wow! I got it right the first time, but i looked too high up in bottoms they where far down in free slots hehe fantastic mod! Leave a Reply Name (required) Mail (will not be published) (required).
I installed the 6.3 version of AA2install, improted mods list from Illusion wizard and installed AA2 HEXA Override Collection v2.8 and AA2 HEXA Clothing Collection MK-III v5.0 successfully. But now when I try to uninstall any of them, it crashes instantly on 'creating pp queue' saying 'Non-negative number is required' (full log text is in txt file). I tried clearing the cache - no effect.
I'm not much a of a programmer so I don't know how to build the latest commit. Hope you can fix this. Necessary files. So it looks like 7z modules are really the source of the problem, since you were using 15.06 beta.
I got v 15.14 from 7z's github and replaced corresponding dll and exe files in tools 7z directory. It works like a charm now, the game runs correctly and installation/uninstallation works like it should. The only small problem that still remains is when i try to install 'Compatibilities and Buttons by Ogoro' mod, it installs successfully but remains unchecked and still being shown as uninstalled.
Can this be fixed? So it looks like 7z modules are really the source of the problem, since you were using 15.06 beta. I got v 15.14 from 7z's github and replaced corresponding dll and exe files in tools 7z directory. It works like a charm now, the game runs correctly and installation/uninstallation works like it should.
The only small problem that still remains is when i try to install 'Compatibilities and Buttons by Ogoro' mod, it installs successfully but remains unchecked and still being shown as uninstalled. Can this be fixed? Yes, I've already rewritten how 7z files are handled in the latest commit and it uses the latest 7z modules (15.14) so the issue with that has already been fixed.
For your last problem, have you looked inside the mod you're trying to install? If the structure of the 7z isn't the same as a wizzard-ready mod then AA2Install will try to install it, find no files to install in the predefined structure and not report as installed as it didn't find any files to install in the first place. In the latest commit, AA2Install indicates if this is the case and what action needs to be taken about it. If you want, I can build the latest commit for you to try and report if you continue to have issues (taking into consideration that it passes the automatic tests but the actual user tests haven't been run). Yes, I've already rewritten how 7z files are handled in the latest commit and it uses the latest 7z modules (15.14) so the issue with that has already been fixed. For your last problem, have you looked inside the mod you're trying to install?
If the structure of the 7z isn't the same as a wizzard-ready mod then AA2Install will try to install it, find no files to install in the predefined structure and not report as installed as it didn't find any files to install in the first place. In the latest commit, AA2Install indicates if this is the case and what action needs to be taken about it. If you want, I can build the latest commit for you to try and report if you continue to have issues (taking into consideration that it passes the automatic tests but the actual user tests haven't been run). External links are fine here. I'm pretty sure the reason why it doesn't like that mod is because of the capitalization of the 'AA2PLAY' folder inside of the mod. Without going into great technical detail as to why the capitalization matters with AA2Install and why it doesn't with Wizzard, fixing up the folder inside the mod should do the trick. If you want to try the latest commit, I've uploaded a build here: I haven't added in the proper folders but it should generate them when you launch the program for the first time.
I'd recommend using it in a completely new folder and not overwrite it with your old AA2Install version. You can copy over the mods and backups folder though. External links are fine here. I'm pretty sure the reason why it doesn't like that mod is because of the capitalization of the 'AA2PLAY' folder inside of the mod. Without going into great technical detail as to why the capitalization matters with AA2Install and why it doesn't with Wizzard, fixing up the folder inside the mod should do the trick. If you want to try the latest commit, I've uploaded a build here: I haven't added in the proper folders but it should generate them when you launch the program for the first time. I'd recommend using it in a completely new folder and not overwrite it with your old AA2Install version.
Aa2 Windows 10
You can copy over the mods and backups folder though. Everything seems to be OK with the new version, the game runs fine, though an 'autoscroll log' checkbox in the log tab would be nice, along with 'total time spent' lines in the log showing how much time exactly was spent for all synchronization process (possibly). The ogoro's mod installs fine now and is shown as installed, though it requires to enable 'Ignore conflicts' in the options. Without it it stops installation and log shows which files are exactly conflicting, this is really useful feature.
But it's OK for it as this mod is a fix for the other mod (details:) so it's fine that it overwrites some of the files of the other mod. So maybe the conflict with other mod was the reason for it not being properly installed on the older version of installer instead of capitalization problem? Anyway, your installer is great! Everything seems to be OK with the new version, the game runs fine, though an 'autoscroll log' checkbox in the log tab would be nice, along with 'total time spent' lines in the log showing how much time exactly was spent for all synchronization process (possibly).
How To Install Mods Fallout 4
The ogoro's mod installs fine now and is shown as installed, though it requires to enable 'Ignore conflicts' in the options. Without it it stops installation and log shows which files are exactly conflicting, this is really useful feature.
But it's OK for it as this mod is a fix for the other mod (details:) so it's fine that it overwrites some of the files of the other mod. So maybe the conflict with other mod was the reason for it not being properly installed on the older version of installer instead of capitalization problem? Anyway, your installer is great! I'll look into those new features when I have v7 where I want it to be, and I'll simply just tack them on the end since they're relatively easy to implement. That's the way I've intended that feature to work.
If the user overwrites something and it messes up their install due to conflicting mods and/or their backup files don't work due to overwrites, and they can't push the blame onto me when it warned them that they were running the (albeit very small) risk. The reason why AA2Install couldn't install it was because due to the way it handles 7z extraction causes it to be strict when it comes to capitalization. Nothing was extracted from the 7z in the first place since it didn't conform to it's strict rules, whilst Wizzard was a bit more lenient. I can look into it since I'm pretty sure it's an easy fix but if this is the first time this issue has occurred in around 6 months of the tool existing I'm not sure if I should go out of my way to do it. (I'm probably going to do it anyway since I have nothing better to do with my time). I'll look into those new features when I have v7 where I want it to be, and I'll simply just tack them on the end since they're relatively easy to implement.
That's the way I've intended that feature to work. If the user overwrites something and it messes up their install due to conflicting mods and/or their backup files don't work due to overwrites, and they can't push the blame onto me when it warned them that they were running the (albeit very small) risk. The reason why AA2Install couldn't install it was because due to the way it handles 7z extraction causes it to be strict when it comes to capitalization. Nothing was extracted from the 7z in the first place since it didn't conform to it's strict rules, whilst Wizzard was a bit more lenient. I can look into it since I'm pretty sure it's an easy fix but if this is the first time this issue has occurred in around 6 months of the tool existing I'm not sure if I should go out of my way to do it. (I'm probably going to do it anyway since I have nothing better to do with my time).
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Complete Idiot's Guide to Installing Artificial Academy 2, patches, DLC, and mods. Click the third button to install the AA2 Maker (character creator/editor). Artificial Academy 2 General /aa2g/ #341 Style Edition Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2. COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. STOP ASKING US BEFORE DOING THAT.
JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS. Information: Main Site: Append I Info: Append II Info: Purchase: Download: Download for All Updates: Character Database: Please read through the AA2 pastebin for mods and info (READ BEFORE ASKING): Installation Guide (READ BEFORE ASKING): Supplement to the Install Guide, with Pictures: /aa2g/ Modder's Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides and more): Previous thread.
Reposting because 2hard2find Recolourable Male Blazer Packed the same way as the Open Male Blazer Retextures so you'll need AA2Decrypt These are retextured versions of JG2Suita's male open blazer that allows it to be recoloured in game. There might be some issues, if there is post about them but I won't be able to fix until later The fat body type does not have recolourable buttons because the model hates me The low poly models still use the old fixed texture, I'll probably fix that later but I wanted to release it as is since, if I don't, I'm not sure it would ever get released.
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